- Hierarchical interface for building fully editable image-processing trees.
- Full-size preview and playback in all tool editors. Fast zooming and panning preview capability.
- Progressive rendering in all tools - adjust values while rendering.
- All previews have toggles for displayed RGBA, lockable grids, pixel value displaying densitometers.
- All tools contain basic alpha compositing functionality. Tool results rendered on background immediately if foreground has mask.
- Input Editor - master compositing controls including insert matte, transformations, motion blur and user-defined processing regions available in Softimage Eddie tools. Choose from a variety of compositing options when working with foreground and background source images.
- All layers can be freely positioned and animated. Easily activate Subpixel rendering for individual layers.
- Global scale control - re-scale all tools on the fly for faster feedback.
- Global timeline - control playback of all tools.
- Powerful animation editor - sophisticated curve editing and functions to organize, cut, paste and control groups of curves.
- All color browsers have RGB and HLS modes.
- Locked and unlocked timelines for two ways of working: lock all sequences to the same frame or reference and simultaneously display different tools at different frames.
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- Supported file formats: Softimage, SGI, Targa, TIFF, JPEG, YUV (NTSC/PAL), Alias, Wavefront, Vertigo and many more.
- Completely resolution independent with a maximum resolution of 8000 x 8000 pixels
- Process images at either 8 or 16-bit color depth per channel.
- All hierarchy results can be rendered in fields. Use interlace and de-interlace tools on field rendered and imported video images.
- Direct read/write access from/to an Abekas-compatible device.
- Softimage Eddie Batch - command renderer that also offers distributed rendering over a network of machines and per CPU on multiple CPU machines. (NFS is necessary to take advantage of this function).
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- Creation of keys based on HLS, luminance, alpha, and weighted RGB values.
- The key image can be foreground or an optional third image.
- Functions are available to invert keys, adjust transparency and blur the matte.
- A matte curve editor gives final control over matte edges.
- Matte options - incorporate garbage mattes and define output matte based on combination of foreground, background and key matte.
- All values can be animated.
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- Single or multiple-point tracking modes that work well even with low-contrast images including new two-point tracking mode with ability to isolate for rotation and/or scaling
- Automatic corner-pins with correct perspective in four-point mode.
- Tracker points can be deactivated individually and keyframed manually. Directly edit motion path on the screen or via function curves.
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- Fully vector-based paint system - completely resolution-independent and animatable.
- Choose from round, square, airbrush, pencil, and user custom brushes. Paint using freehand, line, circle, rectangle, polygon, magic wand, fill, cut and paste cutouts as well as clear which applies effects to the whole canvas.
- All brushes and geometry have size, blend, feathering and spline interpolation controls including bezier. Additional pressure and quality controls in freehand brush.
- Paint using input clips as paint sources in addition to the palette. All image, matte or loaded clip and cutout sources are visible as selectable icons and update automatically. Multiple mattes are also supported in paint tool. These sources, together with the canvas and additional save buffer, can be used
for cloning, stamping and cut-and-pasting.
- Reveal, tint, invert, brighten, darken, contrast, noise, blur, sharpen, emboss, edge, metal, vortex, bloat, smear, impressionist, additive mix and difference mix effects available for all brushes and geometry.
- All geometry is fully editable.
- Paint on RGB, alpha or both simultaneously. Use the alpha channel as stencil for all paint operations and invert it on the fly.
- Touchup mode allows for direct painting on sequences without saving strokes. Cache mechanism allows immediate playback of painted frames.
- Other features - dynamic brush that changes with the zoom level and graphical history editor that displays paint actions with functions to group the strokes into paint layers.
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- Works on HLSA, RGBA and luminance color space and offers full spline controls for all elements.
- Fully editable and animatable splines. Multiple undos, gamma curves, posterize functions available.
- Presice color matching by attaching additional image to tool.
- Histograms available for input, output and match image.
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- View Softimage 3D scenes, in wireframe, shaded or textured display and composite the scene over additional layers. Substitute textures with Softimage Eddie Paint image or texture. Save time by previewing scene over other image layers, and launch Softimage 3D render directly from Softimage Eddie.
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- Softimage Eddie Warp and Xwarp are based on Bezier patches, offering control over the animation.
- Add or delete splines at anytime, new splines automatically following existing profiles. All spline operations can be undone.
- Create groups of points that can be scaled, rotated and translated. Control groups with a single function curve and have individual animation controls.
- Progressive rendering immediately displays warping on edited nodes.
- Height rendering allows real overlapping of Bezier patches and realistic results.
- Easy cross-morphing in Xwarp tween mode.
- Copy and paste positions of control points between frames in Xwarp.
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- Fully antialiased titles with PostScript Type1 fonts (SGI).
- Text controls contain font, scale, aspect, letter and line spacing, translation, rotation and justification. All numerical controls can be animated.
- Support of interactively positioned, multiple paragraphs in preview area.
- The Text tool creates an alpha channel for use in other tools.
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- Translate, rotate and scale images in 3D space.
- Transformations stored in a stack for more complex animation - orbit, rotation, etc.
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- Linear filter tool with fast option for quick blurs and sharpens at pre-defined presets.
- Standard filter tool with fully customizable matrix for convolution filter effects. Filters include sharpen, edge, and median. Animate the matrix size and scale of all filters.
- Apply filter effects to HLS or RGB channels, an optional image available for masking.
- Add constant, random black & white or colored noise to images for image layer blending with Noise filter.
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- Painterly Effects 48 custom effects filters fully integrated in Softimage Eddie environment. Choose from Mosaic, chrome, chalk & charcoal, graphic pen, film grain, glass and watercolor, etc.
- Impressionist collection of brush effects for virtually infinite variation and custom savable options; all fully integrated.
- Painterly Effects and Impressionist show immediate effect preview. Work on entire image canvas or small re-positionable portion to see the applied effect.
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- Combine all image input clips in Compose to see and interactively manipulate as layers in a timeline. Automatic alpha compositing for all layers with an alpha channel.
- Graphical timeline to change timing and in/out points of all input clips. Overlapping clips are composited automatically.
- Edit and animate clip layering order and position.
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- Create a transition between two input clips. Define mixing area as optional mask clip.
- Mixing styles include cross fades, additive, non-additive, inverted non-additive, difference and trickle mixing.
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- Exchange RGBA or HLSA channels between images. Compose output image using components of multiple output images.
- Add or copy alpha channel from one image to another.
- Create mathematical operation based output channel between input channels using Math mode. Available options include addition, subtraction, division, multiplication, minimum and maximum.
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- Create color backgrounds including four color gradients.
- All values can be animated.
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- Use the tile tool to create seamless textures.
- Multiple symmetry and controls for horizontal and vertical overlapping for the number of defined repeats.
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- Define a sub-region of an image using Crop. Sub-region may be animated, resulting image locked to the viewer origin.
- Resize allows resizing of clips.
- Rotate applies 2D rotations to clips.
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- Communicate with shell scripts within Softimage Eddie hierarchies.
- Import and export images into and out of shell scripts.
- Easily integrate custom effects using shell tool.
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- Add advanced custom effects.
- Add plug-in icons directly to toolbar.
- Develop using a C++ compiler and Dkit.
- Sample plug-in tools as toolset examples.
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- Powerful new Dkit included for writing custom Softimage Eddie tools. All custom tools integrated directly into environment.
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- Clip Manager 1.0 application software program with hardware option for managing sequences of pictures in various formats. Provides full toolset to drive a videotape recorder to grab and record video sequences in full resolution, M-JPEG and digital D1 format (PAL or NTSC).
- Import and export a variety of formats including Softimage PIC, YUV, SGI TGA and JPG.
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